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Zul'Aman[Jan'alai]

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Zul'Aman[Jan'alai] Empty Zul'Aman[Jan'alai]

Post  Gizzli Wed Oct 01, 2008 5:30 am

Raid Setup
Tanks: 1
Healers : 3-4
DPS : 5-6

Buffs, Potions and Gear
Despite its 10 man level, Zul'Aman fights are quite intense. Even with something like Tier 6, they're quite a challenge, especially for the healers. Therefore, full potions and flasks are quite handy, if not required, depending on the level of your gear. They're even more required if you're aiming to kill all the bosses on the 20 minute timer, where one wipe can cost you the bonus loot chest.

Boss Abilities
HP - 1,000,000
Melee Hit - around 3,000 damage on each hit
Enrage - There are 2 Enrages. The first one is either after 5 minutes, or when he hits 25% HP, whichever comes first. It increases his attack speed and damage by 50%. It's only a slight increase to his damage, and nothing to be worried about.

The second Enrage is 10 minutes into the fight, which makes him go berzerk and kill everyone, hitting tanks for over 30k damage. Shield Wall is the only way to survive it, so save that in case he goes berzerk at about 2-5%.

Flame Breath - A coned AoE attack, much likes the mage's Dragon Breath. It targets a random player, and everyone in its cone gets hit for for 4,375 to 5,625 fire damage. It has a 50 yard range, so it cannot be avoided on his platform.

Fire Bombs - An ability, which teleports everyone on top of Jan'alai. It also spawns over 20-25 immobile Fire Bombs, which look like fiery transparent eggs, which will then explode after about 10 seconds. Each bomb causes 6,125 to 7,875 fire damage in a 4 yard radius around it so, as long as you spread out nicely between them, you should be unharmed.

Hatch - At 35% HP, Jan'Alai will hatch Amani Dragonhawk Hatchlings (described delow) from all the eggs on his two platforms, which will more or less overwhelm you and kill you. To avoid this, let the Hatchers (mobs talked about later) hatch most of the eggs before Jan'Alai's health hits 35%.


The Fight
The pull and positioning are rather simple. Either have the main tank simply walk over to Jan'Alai, or have a hunter Misdirect to him. Spread out evenly around the platform.

Jan'Alai Positions


Jan'Alai's abilities are on a rather random timer as he will sometimes use them 30 seconds apart, sometimes 10, so it's hard to give any definite times when to expect his Flame Breath or Fire Bombs. Simply stay spread out and be ready to run away from the Fire Bombs and Jan'Alai.

Through out the fight, about every 10% or so, he calls 2 Amani'shi Hatchers, which have 7,500 HP each. What they do is hatch the eggs on the edges of the Jan'Alai platform. Upon hatching, the eggs will spawn Amani Dragonhawk Hatchlings. They have 8,400 HP each and hit for 1k on leather, in addition to having a tiny Flame Buffet debuff and a fire based attack which deals minor fire damage.

When you see the 2 Hatchers climbing up, kill one of them, but leave the other one alive.

Amani Dragonhawk HatchlingLet him spawn about 5-7 Amani Dragonhawk Hatchlings, then kill him and the Amani Dragonhawk Hatchlings. If you've brought 2 tanks instead of 1, have that tank try and hold the Amani Dragonhawk Hatchlings. If you don't have a spare tank, they won't do much damage to non-plate classes anyway.

Healers need to be careful when that happens as the raid clumping up on the Amani Dragonhawk Hatchlings will probably mean a lot of people being affected by Flame Breath. If you get Fire Bombs while killing the Amani Dragonhawk Hatchlings, staying away from the Fire Bombs is priority number 1. You can kill the rest of the hawks after the Fire Bombs explode, or even while you're standing in between the eggs.

Now, the crucial part of the fight: as strange as it may seem, you must keep your DPS low. You need to have hatched and killed most of the dragonhawk eggs by the time he reaches 35% or you will be overrun when Jan'Alai hatches the remaining eggs. Usually about 20-30% of the eggs left alive is somewhat managable with good AoE Taunting/AoE damage (if you happen to have an extra feral druid or warrior, or even a protection paladin in addition to the main tank).

This is tough to achieve, as you need a great balance of DPS. Rememeber, after 10 minutes he will kill you, so when you hit the 6-7 minute mark, that's a good time to get him to 35% and hatch the eggs; any longer than that and he's going to Enrage before you get both him and the Amani Dragonhawk Hatchlings down.

If you have good AoE and you're having trouble taking him down before the Enrage, you might let 2 Hatchers live to hatch a few more eggs so as to get more of them down faster.

Keep spreading out for the Flame Breath, stay away from the Fire Bombs, let the Hatchers spawn a few eggs, then kill the Hatchers and the spawned Amani Dragonhawk Hatchlings, and that's about it for the fight.


Jan'Alai roaring
Class Assignments
Tank - There's nothing special to do here. Just tank him around the centre. If there are 2 of you, one tanks Jan'Alai while the other tries to hold the spawned Amani Dragonhawk Hatchlings while they are killed.

Melee DPS - Stay behind Jin'Alai, help in killing the Hatchers and Amani Dragonhawk Hatchlings.

Ranged DPS - Spread out around the platform, help in killing the Hatchers and the Amani Dragonhawk Hatchlings.

Healers - Just like ranged DPS, spread around the platform. While the 5 minute Enrage isn't big damage, it's still a small increase so be aware of that. The raid might take a lot of damage when they group up to kill the Amani Dragonhawk Hatchlings and such, so be careful at those moments. If the 10 minute Enrage comes and your tank hits Shield Wall, just constantly cast heals on him and cross your fingers for the best.

Taken from BossKillers

Gizzli
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Posts : 26
Join date : 2008-09-29

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