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Zul'Aman[Halazzi]

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Zul'Aman[Halazzi] Empty Zul'Aman[Halazzi]

Post  Gizzli Wed Oct 01, 2008 5:31 am

Raid Setup
Tanks : 2
Healers : 3-4
DPS : 4-5

Buffs, Potions and Gear
Despite its 10 man level, Zul'Aman fights are quite intense. Even with something like Tier 6, they're quite a challenge, especially for the healers.

Therefore, full potions and flasks are quite handy, if not required, depending on the level of your gear. They're even more required if you're aiming to kill all the bosses on the 20 minute timer, where one wipe can cost you the bonus loot chest.

Healers especially should bring plenty of mana potions. You'll need them often.


Boss Abilities
HP - 600,000
Melee Strength - 3-4k per hit

Saber Lash - Deals a base value of around 15,000 physical damage spread out amongst his top aggro target and everyone within 1-2 yards of them. Phase 1 ability.

Flame Shock - Deals 3,800 to 4,200 fire damage as well as dealing 2,498-2,902 fire damage every 3 seconds for 12 seconds, to a random player. Can be dispelled. Phase 2 ability.

HalazziFrenzy - Halazzi will Frenzy all the time throughout the fight, increasing his attack speed by 100% (as of patch 2.3.2). You must use Tranquillising Shot in order to get him out of it. If you don't have a hunter, simply be ready to do a bit more healing on the main tank since Frenzy is going to be up most of the time.

Earth Shock - Deals 4,370 to 4,830 nature damage to a random player, interrupting any spell being cast, and silencing all spells in the same school as the interrupted spell for 4 seconds. Phase 2 ability.

Corrupted Lightning Totem - A totem that casts chain lightning on a random player for 5,000 damage, chaining it to nearby players. The totem has low HP, about 10,000, and must be killed on sight. Phase 2 ability.

Enrage - Halazzi has a hard enrage timer of 10 minutes.


The Fight
Halazzi is tanked in the centre, melee DPS standing behind him, with ranged DPS and healers well spread around the room to minimise the Chain Lightning damage.

Phase 1
In this Phase, he is in his Lynx form. This is a straightforward tank and DPS phase.

Halazzi Phase 1 Positions

The special boss ability in this phase is Saber Lash, which he uses quite randomly (much like Mother Shahraz). Use the main tank and off tank together to soak the damage from this ability.

At 75%, 50% and 25% HP, Halazzi will switch into phase 2. As soon as you get him down to 75%, the first phase 2 will begin.

Phase 2
When phase 2 hits, Halazzi splits between his Shamanistic form and his Lynx form, both starting at 100% HP. Halazzi has 400,000 HP, while the Lynx has 200,000.

Halazzi Phase 2 Positions

Aggro is not reset during Halazzi's phase switches, so you can continue to DPS through the transitions without fear of pulling aggro.

The main tank grabs the Shamanistic form, and the off tank grabs the Lynx.

The Lynx is tanked away from the main tank and the melee DPS, preferably somewhere around 15-20 yards away. It does mediocre damage and has no special abilities.

In this phase, Halazzi will stop using Saber Lash, and use his Flame Shock, Earth Shock and Corrupted Lighting Totems instead. Kill the Totem as soon as it spawns and heal/dispel the Flame Shock. Halazzi himself also does mediocre melee damage.

He will use his phase 2 abilities rather randomly, between 10 and 20 seconds each.

The phase ends when either Halazzi or the Lynx get down to 10% health.

Which of the two adds to DPS down is entirely your choice and preference.

Some guilds prefer killing the Lynx because of his low HP, while some report they have better results if they just stay on Halazzi.

As soon as one of them gets down to 10% HP, Halazzi recalls the Lynx spirit to him, returning to phase 1 at 75% health (or 50% and 25% on later occasions).

The fight switches between phases 1 and 2 until after the phase 2 at 25%. Then he switches to phase 3 instead of returning to phase 1.

Halazzi
Phase 3
Phase 3 is essentially the same as Phase 1, except that Halazzi now casts his Corrupted Lightning Totem as well and has his damage is slightly increased. Healers should be careful as the overall raid damage is going to increase, and DPS need to try to kill the Corrupted Lightning Totem as soon as possible.


Class Assignments
Tanks - In phases 1 and 3, stay on top of each other in order to split the Saber Lash damage. As soon as phase 2 hits, one tank remains on Halazzi, the other takes the Spirit of the Lynx. Be ready to return to your phase 1 positions after phase 2.

DPS - Ranged DPS stay spread out. Melee DPS is, of course, behind Halazzi. It is entirely the raid's choice which mob to DPS in phase 2: Halazzi or the Lynx, so discuss it before the fight starts so you don't end up killing different mobs.

Kill the Corrupted Lightning Totem as soon as it spawns! It can deal massive damage. For an easier time killing the totem, make a macro:
/target Corrupted
(unless you have a raid member called Corrupted, in which case you'll need the full totem name in there)

Healers - Stay spread out. The damage taken overall isn't that much, but be careful if your DPS happens to miss killing a Corrupted Lightning Totem fast enough as the raid will then take lots of damage. Dispel the Flame Shock as soon as it comes.

Taken from BossKillers

Gizzli
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Posts : 26
Join date : 2008-09-29

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